A arma secreta para Touhou Danmaku Kagura Phantasia Lost



Perform a streak of unmissed notes to extend your combo and perfect all the songs! The Danmaku Stage will be a unique experience that fuses Danmaku shoot ‘em up with Rhythm games. The notes will instead be displayed on the side of the screen. Hitting notes will deal damage to enemies on the screen.

Unlike other rhythm games, this one strikes a balance between accessibility and depth, making it a great introduction to the genre for newcomers. Developers have paid careful attention to the sound effects, ensuring that the input sounds blend seamlessly with each track while still being distinct enough for precise gameplay.

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.

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Like how many milliseconds / frames do you have to press a note to get a perfect rating. I'm used to DJMax that's got quite a leniency on cem% But the timing in this game feels Touhou Danmaku Kagura Phantasia Lost incredibly tight and even when it feels like I was on time I see a brilliant rating....

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Touhou Danmaku Kagura Phantasia Lost, developed by Unknown X, is a rebuilt port of the 2021 mobile game. Check out our review to see which notes it hit perfectly, which ones it didn't, and if it's worth your money.

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long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

It might not look like much at first, but the gameplay is surprisingly in-depth, especially for a rhythm game where you normally just tap to the beat of your heart. This additional layer of strategy introduces exciting opportunities to achieve perfect scores in songs, making it accessible even to newcomers.

This may be an intentional approach, but it ends up hindering the experience rather than enhancing the story's intriguing memory loss concept.

Certain plot points raise questions about the narrative's direction, as it seems to jump right into the game without much buildup. While this unconventional approach may have been intended to pique interest, it ultimately falls short of achieving intrigue.

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